Tidal Physics


Thames Tide Physics Pollution Dispersion



The Thames flows in two directions cyclically with the tides. Not many rivers flow two directions, nor do many rivers have a differential between tide stages of 7m (most in fact are between 2-3meters). These studies and simulations explore the synchronized physics of the Thames system and its potential effects on solid bodies.
For instance, of the 37 Victorian Combined Sewerage Overflows (CSO) discharging into the Thames, many tidal cycles are needed to push pollution out to sea. In fact the tidal oscillation is more conducive to dispersion rather than purging.
Additionally allowing Thames water to settle in stillness (effectively a lake-like condition) significantly clears the water within 2 hours until almost transparent within 6hrs.




How might we utilize the back and forth oscillating of direction of current?
How might we choreograph objects being dropped in the river at calculated times such that they collectively can achieve something together rather than alone?
How might the differential of 7m total and roughly 1500m total translation in the tide be useful?
Can a capture release strategy be employed working with the forces of the tide to choreograph deployments of people, components, or vessels for adaptive purposes?
What would happen if the Thames stopped flowing even for a few hours at a time?
How much Particulate is visible?
How might we accelerate or decelerate the accumulation of silt? Salts?



-Visually using the Thames as a transmissive illuminating medium.
-Extending still water times on the front and back end of a low or high tide might allow sedimentation to occur in situ, as well as clear available swim areas during those times.





AADRL Studio Summer 2013

Tutor: Shajay Bhooshan (Zaha Hadid)

Consultation: Daniel Shiffman (The Nature of Code), Jose Sanchez (Plethora Project)

Team: Henry David Louth, Guillermo Oliver, Yue Pei, Ron Chua



Processing 2.0, AfterEffects CS6, iMotion HD app, QuickTime 7

CPU: MacbookPro Dual Corei5@2.53Ghz

GPU: NVIDIA GeForce GT 330M, 256MB





#AADRL, #Behaviour, #Particle, #P5, #Tide, #Thames, #Flow, #Current, #River, #CSO, #Physics